![]() Shortened 'B1 Control Room Key' to 'B1 Control Key' to avoid having letters go off-screen in the ITEMS menu.Fixed 'Guidelines', 'Operations', 'Genetics Report' and 'Data Stick 1' which all had visual artifacts due to overflow.Corrected all references to the 'Blade' weapon as 'Knife'.Created a bug_report excel table for tracking of ITEMS or DOCUMENTS with problems.Fixed 'Memo for Walter' bug by adding an extra page.Some weapons were renamed to fit the screen:Īdding the null byte (00) instead of the space character (20) removes the trailing white space after an item name. If the null byte (00) is added in SCKA_200.55 for item names, the item name displays off-center and goes off the screen if too long.Īs such, the space character (20) should be used for these specific items (mainly weapons). MASSIVE OVERHAUL OF ITEM NAMES AND REMOVAL OF SPACE CHARACTERS.Fixed a bug which caused 'Experiment Report' and 'W's Diary' to dissapear after pickup.Fixed '%s acquired' spacing aesthetic in SCKA_200.55.Fixed visual artifacts for 'Monica's Note', 'Data Stick 3', 'Letter for Greg', 'Data Stick 4', 'Larva Report' and 'D's Journal'.Military Strategy Letter -> Letter for Greg.Various fixes for off-screen text and removal of unecessary spacing. Fixed off-screen text for 'Bloody Schedule', 'Power Guide', 'Secrets', 'Data Stick (3 ,6,S3,S4)' and 'Letter for Greg'.Fixed visual artifacts for 'Data Stick (5,7,8,9,11,12,S,S1,S2,B,X)', 'Decree', 'KP's Diary' and 'Friendly Advice'.Fixed a bug which caused 'Secrets' to be unobtainable.'ITEM.RES' contains the text displayed in documents when accessing them through the 'NOTES' section of the menu. 'DOCUMENT.RES' contains the text displayed ONLY on pickup of a document. MAJOR AESTHETIC UPDATE: Removed all trailing spaces (20) in dialogue and replaced them with null bytes (00). Fixed visual artifacts for 'Data Stick H'. ![]() MAJOR AESTHETIC UPDATE PART 2: Removed the remaining trailing spaces (20) in cutscenes and replaced them with null bytes (00) after discovering that cutscenes become interactable (skipable) after first playthrough.
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